The ability to raise only the intended skills can make for some fun character stats.
That's not a bad thing, but the game also mentioned the importance on focusing on a few skills than many. By the end of it, I had someone with great mind skills but also surprisingly beefy lol. I tried making a character with strong mind skills but symbology raises logic & endurance, and zoology raises academics & force. The way the game is set is just fine the way it is, but the characters will always come out a little less specialized. Geomancy raises both magic power & control, which I think is reasonable (unless someone really wanted a "weak power but strong control" character or vice versa). In order to get our stats up in a way we want, maybe each class can raise +2 in a specifc skill? Or if we need to have 2 different skills raised per class, maybe they can be closely related. If someone wanted a "sporty rebel" character, they would want the quickness but maybe not the composure. If someone wanted a "cool & calculated" character, they would take caligraphy for the composure but the quickness isn't needed. However, I'm not sure how effective the stat raising is.Įach class raises two different stats (eg: caligraphy raises both quickness and composure). I love the ablity to customize our character's personality and the chance to raise our stats. The characters, background, and special effects are goregous! The art is amazing. I'm blown away at how high-quality this demo was. Other then these minor things I absolutely adore this game and everything you guys have done so far, would highly recommend this game to others and I'm eagerly awaiting the day when I can play more. When you do insert he love dialog options you should maybe make a system that tells you +1 romance or +1 friendship or something. There aren't a lot of interactions with the main characters/love interests and there is no flirtatious or love advancing options either. Another thing I noticed was that most times you could click anywhere to progress the dialog but randomly it would make you touch the dialog boxes or a random object. There should probably be some sort of pause button or going into the stats or the save page pauses the game. Going back to the days going by quickly, i was very confused the first few times when my screen transitioned very quickly into the next day image wise, and even when I looked at my stats the game continued. Another thing I noticed is that there aren't actual profiles for some of the side characters that deserve to have a face(ex: the club leader for the mystery club). The days are also pretty short and there aren't really all that many options in the game for the player to decide. The first thing i noticed is that when I go to the commons during the break days it says its suppose to level control but instead it levels logic. Manga online right now.Great game so far, but there are some things that should be adjusted. You can experience it by using your smartphone and read
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